blackjack logic written in vue
https://luna-development.net/blackjack/
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205 lines
5.6 KiB
205 lines
5.6 KiB
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6 years ago
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let app = new Vue({
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el: '#root',
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data: {
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roundActive: false,
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cardBack: 'img/cardBack_red5.png',
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cards: [],
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cardDeck: [],
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usersHand: [],
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dealersHand: [],
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lastCard: null,
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handScore: 0,
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dealerScore: 0,
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status: '',
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},
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methods: {
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generateDeck() {
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const symbolNames = ['spades', 'clubs', 'diamonds', 'hearts'];
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const highCards = ['j', 'q', 'k'];
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let cardDeck = [];
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symbolNames.forEach((symbolName) => {
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for (let cardPoints = 1; cardPoints <= 10; cardPoints++) {
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let cardSymbol = cardPoints;
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let points = cardPoints;
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let isAnAce = false;
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if (cardPoints === 1) {
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points = 11;
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cardSymbol = 'a';
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isAnAce = true;
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}
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cardDeck.push({
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ace: isAnAce,
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points: points,
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symbol: cardSymbol,
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asset: 'img/' + symbolName + cardSymbol + '.png'
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});
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}
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highCards.forEach((highCard) => {
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cardDeck.push({
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ace: false,
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points: 10,
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symbol: symbolName,
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asset: 'img/' + symbolName + highCard + '.png'
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})
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});
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});
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return cardDeck;
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},
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shuffleDeck() {
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let shuffledDeck = this.cards;
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let cardCount = shuffledDeck.length, t, i;
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while (cardCount) {
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i = Math.floor(Math.random() * cardCount--);
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t = shuffledDeck[cardCount];
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shuffledDeck[cardCount] = shuffledDeck[i];
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shuffledDeck[i] = t;
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}
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this.cards = shuffledDeck;
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},
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drawCardToUser() {
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let vue = this;
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let drawnCard = vue.cards.shift();
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vue.usersHand.push(drawnCard);
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if (drawnCard.ace && vue.handScore > 10) {
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drawnCard.points = 1;
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}
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if ((vue.handScore + drawnCard.points) > 21) {
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let aceCount = this.handIncludesAces(this.usersHand);
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console.log(aceCount + ' aces should be decreased in value');
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}
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vue.handScore += drawnCard.points;
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},
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drawCardToDealer() {
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let vue = this;
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let drawnCard = vue.cards.shift();
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vue.dealersHand.push(drawnCard);
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if (drawnCard.ace && vue.dealerScore > 10) {
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drawnCard.points = 1;
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}
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if ((vue.dealerScore + drawnCard.points) > 21) {
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let aceCount = this.handIncludesAces(this.dealersHand);
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console.log(aceCount + ' aces should be decreased in value');
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}
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vue.dealerScore += drawnCard.points;
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},
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handIncludesAces(hand) {
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let aceCount = 0;
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hand.forEach((card) => {
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if (card.ace === true) {
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aceCount++;
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}
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});
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return aceCount;
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},
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handHasBlackJack(score) {
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return score === 21;
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},
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isPlus(score) {
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return score > 21;
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},
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startRound() {
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this.endRound();
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this.roundActive = true;
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this.drawCardToUser();
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this.drawCardToDealer();
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this.drawCardToUser();
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this.drawCardToDealer();
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if (this.handHasBlackJack(this.dealerScore)) {
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this.dealerWon();
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}
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if (this.handScore === 21) {
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this.pass();
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}
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},
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drawAnotherCard() {
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this.drawCardToUser();
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if (this.isPlus(this.handScore)) {
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this.status = 'Hand is plus, you lose.';
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this.roundActive = false;
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}
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},
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pass() {
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if (this.dealerScore === this.handScore) {
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this.roundActive = false;
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this.status = 'Draw!'
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} else if (this.dealerScore > 22) {
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this.roundActive = false;
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this.status = 'Dealer is plus, you win';
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} else if (this.dealerScore > this.handScore) {
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this.roundActive = false;
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this.status = 'Dealer Wins';
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} else if (this.dealerScore < 17) {
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this.roundActive = false;
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this.drawCardToDealer();
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this.pass();
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// this.status = 'Dealer drawing not yet implemented';
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} else if (this.handScore > this.dealerScore && this.handScore < 22) {
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this.roundActive = false;
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this.status = 'You win!';
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}
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},
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endRound() {
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this.roundActive = false;
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this.lastCard = null;
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this.status = null;
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this.dealersHand = [];
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this.dealerScore = 0;
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this.usersHand = [];
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this.handScore = 0;
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this.cards = this.generateDeck();
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this.shuffleDeck();
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},
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dealerWon() {
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console.log('House wins')
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},
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userWon() {
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console.log('You win')
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},
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testRound() {
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this.startRound();
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}
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},
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created() {
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this.cardDeck = this.generateDeck();
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this.cards = this.generateDeck();
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this.shuffleDeck();
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}
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});
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